Неделата на кодирање е иницијатива поддржана од Европската Комисија и истата е лансирана за прв пат во 2013-та година, и има за цел зголемување на дигиталните вештини во Европа. Во рамките на Европската недела на кодирање во 2017 година беа одржани вкупно 25.089 настани во 52 земји ширум светот, а учество земаа над 1 милион учесници.
Македонија активно учествува во Европската недела на кодирање преку пријавување на настани во различни образовни институции, а оваа година сакаме да обезбедиме што поголемо присуство на нашите училишта со што би се зголемил интересот и основните вештини кај најмладите за програмирање и развивање на дигитални вештини. |
My Kind EmojiStarting a conversation with students about what emojis are? Do they use emojis?
To explain which emojis they use most often when writing with their friends. With the help of a presentation, students have the task of guessing the songs, the titles of which are written using emojis. The students create an emoji with which they send us some kind message and present them. The aim is to illustrate a text message with an appropriate emoji, as part of the Media Literacy and Media Culture area and the content Using a mobile phone (smart device, phone/smart device apps, icons, emojis) |
Math Escape RoomThird graders played a Math Escape Room game as part of Math Day activities.
The students were tasked with solving all 6 challenges of the Genially game, which contained 3 to 5 tasks. After discovering all the challenges, they reached the end, that is, they left the room. |
Cover and WinThird grade students divided into groups played a "Cover and Win" game as part of Math Day activities.
They had the task of drawing one from the ready cards (they actually represent sum, difference or product) and find two adjacent numbers on the board to cover them with it. The winner is the one who covers as many numbers on the board as possible. |
Coding and Math Board GameThird grade students divided into groups played a multiplication table game as part of Math Day activities.
They had the task by throwing a dice to move on the board as many spaces as there are on the dice they threw. In doing so, they had to correctly solve the task from that field. If they answered it correctly, they stayed on the field, and if not, then they went back to their previous field. The goal is to reach the goal as quickly as possible. |
Coded BraceletsWith coded procedures, they made martinis (bracelets with red and white thread) for March 1st.
The goal is to develop programming and creative skills through traditional activities. We held a workshop with the third grade students and they learned through coding to knit and create bracelets with red and white thread. |
Safe OnlineOn the occasion of Informatics Week and Safe Internet Day, and with the support of Dig-Ed, we conducted an interesting activity with the third graders.
This activity is established with the goal of protecting their online identity and information. Our activity is aimed at identifying and reducing the risks of internet security, including protection against cyber-attacks, malicious software, and other web threats. Through discussion, the students perceived what is safe and what is unsafe on the Internet. They worked on a worksheet on which they wrote nice tips for a safe internet. |
Animate your name with ScratchOn the occasion of Informatics Week, and with the support of Dig-Ed, we conducted an interesting activity with the third graders.
Learners create designs for an animation of the letters in their names. The animation uses repetition to change the costume (appearance) of the sprite. The letter sprites will all animate together when the event block (green flag) is clicked. When they have designed their animations, the learners will program them in Scratch. After programming, learners then evaluate their work, considering how effectively they used repetition in their code. Learning objectives To develop a design that includes two or more loops which run at the same time
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Science Lego creationsApplying coding in the science subject using legos. The students, divided into pairs, built a stadium out of Lego bricks, then competed and tried to score a goal using pipes and a ping-pong ball.
Then they discussed the change in speed and direction of motion under the action of a force. The goal is to develop critical thinking, develop STEM skills in children through experiential learning. |
Encryption in elementary schoolAs part of the Erasmus project "Programming and encryption in elementary school" in cooperation with the Faculty of Algebra in Zagreb, teachers from our school were trained in encryption in elementary school"
They develop their digital skills to be able to communicate and motivate their students. |
Coding with Lego SpikeAs part of the Erasmus project "Programming and encryption in elementary school" in cooperation with the Faculty of Algebra in Zagreb, teachers from our school were trained in
☆programming with Lego Spike They develop their digital skills to be able to communicate and motivate their students. |
Thinkering and makingStudents will investigate the different structures on a dairy farm, how they’re designed/built, and how the farmer uses them to produce dairy.
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ACCESSIBILITY PARK IN MINECRAFTCreate within Minecraft an accessible playground space that offers a wide range of experiences for children of varying abilities to enjoy and play.
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Solve Puzzles using LightBotThe goal of Lightbot is to command a little robot to navigate a maze and turn on lights.Players arrange symbols on the screen to command the robot to walk, turn, jump, switch on a light and so on. The maze and the list of symbols become more complicated as the lessons progress.While using such commands, players learn programming concepts like loops, procedures and more, without entering code in any programming language.
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STaRt coding with Scratch JRChildren snap together graphical programming blocks to make characters move, jump, dance, and sing. Children can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves -- then use the programming blocks to make their characters come to life.
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Креирање логоМодифицирање лого во Скреч. Се користат различни анимации и специјални ефекти за да се создаде уникатно дело. Учениците развиваат креативност и програмско размислување.
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PictowordWord puzzle game you can play alone or with friends, With free brain games, exciting picture packs, challenging word,...
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Code SparkPerfect for kids between 4 and 9 years old, the app helps kids learn key programming concepts and use them to code their own projects. With daily activities that change based on your child’s progress, you can rest assured that their brains are always stimulated with new challenges but are never pushed so far that they can’t keep up.
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Coding for KidsStudents will learn the basic programming concept through the game.
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Tynker codingStudents will learn coding with building-block programs.
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Drawing with Mind DesignerStudents learn to draw with Mind Designer app and robot
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Calm with MicrobitThe goal is to create a working Calming LED device that you can use to regulate your breathing. This device can be created on a physical micro:bit board, or on the simulator in the MakeCode editor.
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My masterpieceThe purpose is to introduce computer science in a visual way and inspire creativity.
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Clean OceansThe purpose is to learn about artificial intelligence (AI), machine learning, training data, and bias, while exploring ethical issues and how AI can be used to address world problems.
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Cody Roby for 2 gradeThis lesson introduces an unplugged coding activity by engaging pupils in a competitive/cooperative game that makes them familiarize with the main principles of coding.
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Brain training with mazesStudents will develop a critical and computational thinking with mazes games.
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Building Eco City with Lego
Students will build an eco-friendly town, increasing creativity and awareness of sustainable development.
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Bits and Bricks LegoUsing simple coding, students help the robot build.
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Доврши ја мапатаУчениците имаат задача според дадени насоки и упатства да ја довршат мапата на кралскиот замок. Тие притоа ќе развијат ориентациони вештини, самоконтрола и мотивираност.
Учениците ќе ги продлабочат основните програмски вештини и логичко размислување. |
The Power of
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Кодирани поракиКако се кодираат пораки, како се прават Cezarovа и Pigpen шифра. Погледнете, направете според упатството и со среќа!
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